Quest Board
What I Do
Available quests and services, each one a challenge I'm ready to take on
Economy Architecture
Design the full resource ecosystem from the ground up, defining what players earn, what they spend, and how currencies flow without inflating or breaking.
A currency system that scales for years without a rebuild
Monetization Design
Structure IAPs, gacha pulls, battle passes, and bundles that feel fair to players and profitable to studios.
More revenue without more player complaints
Progression Systems
Map player growth across the full game lifespan. Cost curves, upgrade trees, and milestone pacing that keeps players moving forward.
A progression arc that holds up from session one to month six
LiveOps Balancing
Keep a live economy healthy through updates, seasons, and shifting player behavior. Ongoing tuning before problems reach the playerbase.
A live economy that stays healthy update after update
Economy Simulation
Build the model before committing to design decisions. Spreadsheet simulations that catch problems before they ship.
Catch economy problems before they ship, not after
Competitive Systems
Design ranking ladders, MMR logic, seasonal resets, and PvP reward structures that feel fair across all skill levels.
Competition that feels fair from casual to hardcore
Gacha & Collectible Design
Structure rarity tiers, drop rates, pity systems, and duplicate sinks that make collection satisfying without feeling predatory.
Collection that feels rewarding for F2P players and spenders alike
Card Game Design
Design TCG systems from rule structure and card taxonomy to rarity distribution and expansion roadmaps.
A card system that stays balanced and collectible across expansions
Economy Audit
Diagnose what's broken in a live economy before it costs players or revenue. Clear findings, clear fix roadmap.
A prioritized fix roadmap, not just a list of problems