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Discipline 05 · Economy Simulation

Economy Simulation

Build the model before committing to design decisions. Spreadsheet simulations that catch problems before they ship.

Catch economy problems before they ship, not after
What it is

Most economy problems are predictable, if you model them first. Before any major design decision gets locked in, simulation lets you stress-test resource flow, project long-term currency accumulation, and identify where the economy breaks under different player archetypes. This runs across casual, midcore, and whale profiles. It reduces post-launch rebalancing significantly and gives the whole team a shared data foundation to make decisions from.

Our approach

I build the economy as a working model before it becomes a design commitment. We simulate resource flow across player archetypes, push the numbers to their breaking points, and surface the failure modes on a spreadsheet instead of in a live build.

Example

Before launch, a collectible game needed to know whether its card supply would inflate over time. A multi-tab simulation projected supply across player profiles and revealed where it broke, so the design was fixed in the model, long before players ever saw it.

Deliverables
  • Multi-tab simulation model
  • Player-archetype stress tests
  • Long-term accumulation projections
  • Shared data foundation for the team
FAQ
QDo I need a finished design to simulate the economy?+
No. Simulation is most valuable before the design is locked. That's the point. Even rough assumptions can be modeled to reveal where the economy breaks before anything is committed.
QWhat does the simulation actually produce?+
A working spreadsheet model of resource flow across player archetypes, plus projections and stress tests that give the whole team a shared, data-backed foundation for decisions.