Playful Ananas
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The light switch

Embrace the shadows or bask in the light.

Blog

Thoughts, lessons, and progress from completed quests

CV

My journey, experience and skills

Projects

Exploring game design through physical and digital experiences

Trusted By

A track record of successful collaborations and satisfied clients

What I Do

Available quests and services — each one a challenge I'm ready to take on

About me

Path i have taken

Game Designer & Systems Expert

Hi, I'm Denis. I design games and balance systems.

Most game economies look fine until real players break them. Progression that kills retention. Monetization that feels predatory. Loops that lose engagement after week one. By the time you notice, you're already patching live, burning dev time, losing reviews, watching Day 7 retention drop. We fix that before it ships.

35+Projects
30+Clients
5MPlayers Reached
5+Years of exp

About Me

From a kid to adult.

I like ananas.

Mathematics, University of Zagreb
Lead Game Economy Designer
Founder, Ananas

We have always believed a well-designed economy doesn't just balance numbers. It changes how a game feels to play. Whether a player feels rewarded or cheated, engaged or bored, often comes down to systems they never consciously notice. That's the part I obsess over. My background is in mathematics, and that foundation means I don't just design by feel. I can prove why a system works and predict where it will break. Over time I turned that into a practice, tested it across dozens of shipped projects, and eventually built Ananas around it. We've worked across mobile, card games, web3, and Roblox. Every genre teaches you something new about how players assign value.

What We Do

Game Design & Systems Expertise

Core services and expertise areas

Economy Architecture
Monetization Design
Progression Systems
Economy Audit

Where most studios run into problems, and where we come in.

Client Feedback

What People Say

Client testimonials and feedback

Long-term Partnerships
Cross-industry Reach

A track record of successful collaborations and satisfied clients

Nik

CEO, LEPTA Games

"Denis is a real professional and has very good energy. It was very pleasant to work with him."

Drew

CEO, Fitcraft

""Working with Denis was truly a pleasure. He proved to be incredibly intelligent, articulate, and efficient. His ability to think outside the box and solve problems creatively set him apart. He consistently exceeded expectations by not only meeting deadlines but also delivering innovative solutions ahead of schedule. His clear communication and deep understanding of game design principles made the collaboration a seamless and highly productive experience. He is highly personable, has a great personality, and is very easy to work with. I highly recommend him to anyone seeking a top-tier professional in the field of game design.""

Martin

Product Director, Scorestars

"Very good specialst, knows his stuff."

Upwork Client

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"Denis was a pleasure to work with. His expertise in game economy design and progression balancing helped us validate key product decisions, improve our progression systems, and accelerate development. He was proactive, communicative, and consistently brought thoughtful solutions to complex design challenges. I'd happily work with him again."

From the Blog

Game Design Insights

Articles on game design

Design Deep-dives
Lessons Learned

Thoughts, lessons, and progress from completed quests

Portfolio

Recent Projects

Featured project highlights

Sneaky Snakes
OctoWars
FabuLingua

A selection of games and systems I've designed and balanced

Let's Work Together

Need balanced game systems that players love?

Whether you're building a new game from scratch or need to fix an existing economy, I can help. From card games to apps, I bring mathematical precision and creative design thinking.