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Economy Architecture
Design the full resource ecosystem from the ground up. Define what players earn, what they spend, and how currencies flow without inflating or breaking.
Economy architecture is the foundation everything else is built on. It starts with currency design — how many, what they do, how they interact — and extends into the full earn/spend loop that defines the player experience from day one to year three. Bad architecture creates problems that can't be patched. Good architecture scales through content updates, LiveOps seasons, and player behavior shifts without needing a full rebuild.
Referenced projects: Hero Adventure (TapNation), BEN (Lepta Games), Invincible IP