denis nesic
Address :
EU, Croatia, Zagreb
Phone :
0997987991
e-Mail :
testName@testmail.com
LinkedIn :
testName@testmail.com
img
Work Experience
Game Systems Designer
(01.04.2020 – 15.12.2021)
Quantum Realm Studios
www.quantumrealm.games
Stockholm, Sweden
Designed and balanced core gameplay systems using probability models and player behavior analytics. Developed progression curves and reward structures based on mathematical modeling. Worked with engineers to implement and fine-tune in-game mechanics.
Mathematical Gameplay Engineer
(01.01.2019 – 01.09.2020)
Synaptix Interactive
www.synaptix.io
Helsinki, Finland
Implemented backend logic for turn-based combat systems using algebraic formulas and probability trees. Focused on optimizing randomization and drop-rate algorithms. Built simulation tools for balancing and stress-testing in-game economies.
Game Design & Math Research Intern
(01.06.2018 – 01.12.2018)
Ludomath Lab (University Project)
www.ludomathlab.edu
Ljubljana, Slovenia
Explored game-theoretic principles in puzzle and logic game development. Assisted in designing educational mini-games that illustrated mathematical theorems through interactive storytelling. Produced a whitepaper on optimal decision trees in resource-limited gameplay scenarios.
Education and Training
Bachelor of Science in Applied Mathematics
(01.10.2012 – 15.06.2016)
Central Technical University
www.ctu.edu
Vienna, Austria
Focused on probability theory, discrete math, and algorithmic logic. Completed a thesis on stochastic modeling in game mechanics. Participated in international math competitions and simulation projects.
Diploma in Game Design and Interactive Media
: (01.09.2017 – 01.06.2019)
PixelForge Institute of Design
www.pixelforge.ac
Dublin, Ireland
Trained in 2D and 3D game environments, level design, and narrative structure. Final project involved building a playable prototype in Unity with a dynamic rule system driven by math-based constraints.
Certificate in Data Visualization and Storytelling
(01.02.2020 – 01.08.2020)
OpenTech Academy
www.opentechacademy.org
Online / Remote
Covered fundamentals of statistical graphics, visual encoding, and dashboard design. Created interactive visualizations using Python and JavaScript libraries to communicate complex data intuitively.
Masterclass in Procedural Generation
(01.03.2021 – 30.03.2021)
Procedural Arts Lab
www.proclab.dev
Berlin, Germany
Intensive workshop on procedural content algorithms for games. Included hands-on projects generating terrain, mazes, and puzzles using noise functions and grammar-based systems.
Tehnical skills
Google Sheets
0/10
Proficient Google Sheets user with exceptional skills in game economy design, optimizing data analysis and visualization for strategic decision-making
Machinations
0/10
Expert in Machination, adeptly simulating and optimizing game economies for strategic design and analysis.
ChatGPT
0/10
Utilizing CHATGPT to expedite creative processes and spark innovative ideas, enhancing efficiency in work tasks
Soft skills
Effective Communication
0/10
Time Management
0/10
Critical Thinking
0/10
Game Design Parts
Game Economy
0/10
Game Systems
0/10
Game Balance
0/10