Zeedz TCG
Tabletop Expansion of a Fitness Gamification App IP Featured on Die Höhle der Löwen
My Role
Lead Systems and Economy Designer responsible for:
- Translating an existing mobile gamification IP into a scalable tabletop collectible product
- Designing the collectible structure, rarity tiers, and expansion roadmap
- Defining monetization and distribution strategy for retail and school channels
- Positioning the product strategically between entertainment and educational wellness
What I Personally Built
- IP to tabletop conversion framework
- Card taxonomy structure for creatures, environments, and support types
- Rarity distribution model aligned with long term collectibility
- Booster pack structure and drop rate logic
- Expansion roadmap planning for seasonal releases
- Product positioning strategy for retail versus school deployment
Key Systems Owned
- Collectibility architecture
- Rarity ladder and scarcity curve
- Product lifecycle planning
- Expansion cadence strategy
- Cross channel positioning strategy
Challenges Solved
IP Translation
Converted a digital progression based app into a physical product without relying on digital tracking, timers, or backend systems.
Differentiation from Existing TCGs
Avoided direct Pokémon style combat cloning by focusing on growth, progression identity, and collection strategy rather than pure duel mechanics. Very original game mechanic.
Education vs Entertainment Balance
Positioned the product so it could function both as:
- A collectible entertainment product
- A school friendly wellness tool
without compromising commercial viability.
Impact
Concept demonstrates how a health tech IP that gained national visibility through Die Höhle der Löwen can expand into physical retail while reinforcing brand identity and increasing lifetime value beyond app usage.
Designed to extend ecosystem value and create a bridge between digital engagement and physical ownership.
Economy Complexity
Medium - 5/10
Focus on structured rarity, controlled scarcity, and sustainable expansion rather than heavy competitive meta balancing.
Tags
#Tabletop #TCG #IPExpansion #GameEconomy #CollectibleDesign #EdTech #WellnessGamification