Invincible IP Game by IAGO
Character collection RPG based on the Invincible IP, Cookie Run Kingdom style meta progression and hero economy.
What I Personally Built
• Hero progression system • Shard economy and duplicate logic • Gacha structure and rarity distribution • Upgrade cost curves • PvE scaling model • Resource layering strategy • Soft vs hard currency balance • Simulation sheets for hero acquisition pacing
Key Systems Owned / Influenced
• Collection pacing vs monetization pressure • Team power scaling logic • Rarity differentiation and stat curves • Duplicate conversion economy • Early game generosity calibration • Long term retention resource layering
🧩 Challenges Solved / Design Goals
IP Integrity vs Monetization
Balanced fan expectations with healthy gacha economy design.
Power Inflation Risk
Controlled hero scaling to prevent late game runaway stat explosions.
Collection Satisfaction
Ensured players feel meaningful progression even without high rarity pulls.
Whale vs F2P Balance
Structured upgrade systems to support monetization without breaking PvE progression fairness.
Impact
Structured scalable hero economy aligned with licensed IP expectations. Built long term progression model designed for LiveOps expansion.
KPIs under NDA.
Economy Complexity
High - 7.5/10
Tags
#MobileRPG #HeroCollector #Gacha #GameEconomy #LicensedIP #ProgressionSystems #LiveOps