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MobileEducational Game

🎮 FabuLingua

Language Learning Adventure for Kids. Story-driven mobile learning game that teaches Spanish to children through interactive adventures, mini-games, and reward-based progression.

Live

🧠 My Role

Game Economy & Systems Designer (Analytics-focused)

🛠 What I Personally Built

This is where you clearly separate yourself from generic “designer” profiles:

  • Designed progression pacing across story worlds and mini-games
  • Structured reward loops (stickers, cards, backgrounds, streaks)
  • Built engagement systems tied to learning milestones
  • Defined event cadence (monthly themes + streak logic)
  • Designed retention mechanics for daily and weekly usage
  • Balanced educational flow vs game motivation
  • Specified trackable product events for analytics (Amplitude + Customer.io)
  • Helped define KPI framework (engagement, completion, retention)
  • Contributed to feature specs for rewards, mastery, and content unlocks

📊 Key Systems Owned / Influenced

  • Story progression & unlock pacing
  • Daily streak rewards
  • Monthly event reward tracks
  • Sticker / card / background economy
  • Learning-to-reward mapping
  • Session flow optimization
  • Early retention loops (first 7 days)
  • Analytics event design

🧩 Challenges Solved / Design Goals

Engagement vs Learning Balance

Designed systems that kept children emotionally engaged while still delivering meaningful, structured language exposure. Balanced fun gameplay loops with measurable educational outcomes to avoid shallow “edutainment.”

Natural Language Acquisition

Moved away from drill-based repetition and supported storytelling-driven learning. Reinforced vocabulary and comprehension through narrative immersion, contextual repetition, and interactive mini-games aligned with acquisition theory.

Independent Learning Experience

Structured progression and UX so children could learn without parents needing to speak Spanish. Built reward loops and guidance systems that supported autonomy while maintaining clarity.

📈 Impact (Internal Metrics under NDA)

Qualitative outcomes:

  • Improved early retention through streak + reward integration
  • Increased session completion via clearer progression goals
  • Reduced cognitive overload by restructuring reward delivery
  • Strengthened motivation loops through collectible-based incentives

(Exact KPIs under NDA.)

🔑 Economy Complexity

Low Mid - 4/10 

Multi-layered system combining:

Learning progression Narrative pacing Collectibles Daily habits Subscription value delivery

All had to coexist without compromising educational integrity.

🏷 Tags

#Mobile #EdTech #GameEconomy #ProgressionSystems #RetentionDesign #Analytics #LiveOps #KidsGames