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Chrono Siege
Players manipulate time to alter battlefield outcomes in a tactical duel card game.
Pre-Production
About Project:
A time-themed tactical card game where players manipulate the past, present, and future to alter the outcome of combat scenarios. Core mechanics revolve around timeline phases and causality loops.
My Involvement:
Designed the timeline resolution engine and temporal resource system. Wrote detailed rules for time-based interactions and reversals. Created test decks and example scenarios for future-state prediction gameplay.
Current State:
Core mechanics stable in mock testing. Art and UI exploration underway. Preparing for visual prototyping and interaction diagrams.