🟢Slime Era – Mining Simulator RPG
Live Economy Optimization & Progression Rebalancing
My Role
Lead Game Economy Designer & Systems Balancer
Responsible for progression pacing, resource flow structure, rebirth scaling logic, sink design, and long-term retention balancing.
Positioned as senior economy authority defining structure, not just tuning numbers.
What I Personally Built
- Full progression curve redesign from early to mid-game
- Mining damage scaling rebalance
- Slime multiplier restructuring
- Rebirth multiplier formula redesign
- Upgrade cost exponential smoothing
- Currency sink reintroduction plan
- Soft cap and inflation control system
- Mid-term milestone unlock structure
Key Systems Owned
1️⃣ Core Mining Economy
Redefined damage to resource ratio to avoid early hyper inflation while preserving early dopamine spikes.
Implemented:
- Controlled exponential scaling instead of linear stacking
- Upgrade breakpoints to create visible power jumps
- Reduced runaway multiplier stacking
2️⃣ Slime Multiplier System
Originally pure stat multipliers causing passive inflation.
Redesigned into:
- Tiered rarity impact scaling
- Diminishing returns stacking logic
- Identity driven slime roles instead of flat numbers
- Clear rarity separation curves
Outcome: Healthier long term scaling without killing short term excitement.
3️⃣ Rebirth Structure 2.0
Problem: Flat multiplier rebirth created repetitive grind loop.
Solution:
- Rebirth tier ladder
- Visible prestige milestones
- Unlock based rebirth rewards
- Non linear scaling multiplier
- Structured mid game wall smoothing
Focus was to turn rebirth from reset mechanic into aspirational loop.
4️⃣ Currency Velocity Control
Identified: High earn rate, low meaningful sinks.
Implemented:
- Upgrade pacing gates
- Premium vs soft currency separation
- Event driven spending moments
- Soft inflation ceiling
Goal: Keep players spending consistently instead of hoarding or burning out.
Design Goals Solved
Engagement vs Grind
Mining simulators collapse when progression becomes idle grind. Balanced pacing to maintain momentum while avoiding wall spikes.
Inflation Control
Prevented exponential multiplier stacking that breaks late game economy.
Mid Game Retention
Introduced visible milestone rewards to extend D7 and D14 engagement.
Impact
- Smoother early progression
- Reduced mid game churn
- Better power curve readability
- Increased perceived progression speed without breaking economy
Precise KPIs under NDA.
Economy Complexity
Medium to High - 6.5/10
Layered multiplier stacking, rebirth scaling, pet rarity curves, and sink balancing.
Tags
#Roblox #GameEconomy #LiveOps #ProgressionDesign #IncrementalDesign #Balancing