Blue Eyed Ninja by Lepta Games
Hybrid casual adventure progression game, Capybara Go style meta loop
My Role
Lead Economy & Systems Designer
Strategic economy partner across a full lifecycle. Owned progression architecture, resource loops, and monetization balance across multiple years of LiveOps.
What I Personally Built
- Core adventure progression economy
- Resource generation and sink architecture
- Pack based reward structure
- Cost curves for upgrades and scaling
- Inflation control across content updates
- Milestone gating systems
- Meta progression layers
- Simulation models for economy forecasting
Key Systems Owned / Influenced
- Earn → Spend → Upgrade → Power spike loop
- Prop logic and perceived value design
- Long term stat scaling
- Progression pacing across early, mid, late game
- LiveOps reward tuning
- Monetization ladder integration
🧩 Challenges Solved / Design Goals
1️⃣ Hybrid Casual Depth Without Over Complexity
Designed systems that feel deep but remain readable to mass market players.
2️⃣ Preventing Resource Collapse
Controlled inflation across while maintaining perceived generosity.
3️⃣ Sustainable Power Growth
Avoided exponential runaway curves that typically break hybrid casual economies
4️⃣ Pack Value Integrity
Maintained clear value differentiation between free rewards, ads rewards, and paid bundles.
Impact
Continuous iteration and scaling. Economy supported multiple content expansions without reset. - Maintained sustainable progression depth for long term players.
KPIs confidential.
Economy Complexity
High maintaining 70+ google sheet tabs , 8.5
Tags
#HybridCasual #MobileGame #GameEconomy #LiveOps #ProgressionSystems #PackEconomy #F2P