🥾 Stompers
-Competitive step tracking game where daily movement becomes a social leaderboard battle.
My Role
Lead Game Economy & Systems Designer
Responsible for designing and balancing the competitive progression loop, reward structures, and long-term engagement systems.
What I Personally Built
- Trophy progression system tied to daily rankings
- League structure and promotion/demotion logic
- Reward distribution balancing (boxes, power-ups, cosmetics)
- Bundle value logic and pricing structure
- Power-up valuation model
- Simulation sheets for progression pacing
- Economy health monitoring model
- Sink vs source balancing system
- Daily engagement loop optimization
Key Systems Owned / Influenced
- Daily Room Competition System
- Trophy Reward Track
- Box & Pack Drop
- Power-Up Economy
- Apparel Collection Logic
- Duplicate → Patch conversion system
- Step → Reward velocity balancing
- League Incentive Loop
🧩 Challenges Solved / Design Goals
1️⃣ Motivation vs Burnout
Design had to keep players walking consistently without making lower-activity users feel punished. Solution: relative ranking rooms instead of global leaderboard dominance.
2️⃣ Fair Competition
Real life step counts vary dramatically between users. Solution: room-based matchmaking and trophy distribution tiers.
3️⃣ Long-Term Engagement
Daily step competition alone loses novelty. Solution: layered progression systems including trophies, leagues, reward tracks, cosmetics, and power-ups.
4️⃣ Source vs Sink Balance
Too many rewards reduce competitive tension. Too few rewards reduce motivation. Solution: structured reward pacing with controlled currency velocity and visible milestone rewards.
Impact
Improved retention via structured progression
Increased daily return rate through trophy milestone rewards
Balanced reward inflation through sink control
Clear competitive identity per player
(Exact KPIs under NDA)
Economy Complexity
High , 7.5/10 Multiple overlapping systems with competitive pressure and social incentives.
Tags
#Mobile #FitnessGame #GameEconomy #PvPSystems #LiveOps #RetentionDesign