All Projects
Mobile, AAARPG

Hero Adventure

Mobile RPG Economy & Progression System

Live

What I Personally Built

• Full soft and premium currency loop • Hero progression curve and stat scaling formulas • Upgrade cost curves for gear and abilities • Idle income scaling system • Reward structure for PvE stages • Early retention economy tuning • Sink vs faucet balance framework • Spreadsheet-based live balancing model

Key Systems Owned / Influenced

• Hero leveling and stat growth logic • Upgrade economy pacing • Stage reward balancing • Monetization pack value structure • Early-game acceleration design • Long-term progression stability

Challenges Solved / Design Goals

Engagement vs Progression Pressure

Designed pacing to prevent early stagnation while avoiding late-game runaway inflation.

Long-Term Retention Stability

Created scalable cost curves so progression remains meaningful beyond first content cycle.

Monetization Without Friction

Balanced premium currency placement to encourage spending without breaking progression.

Impact

Improved early-game progression clarity. Reduced currency overflow in mid-game. Created a scalable framework for future content extensions.

Economy Complexity

High - 7.5/10

Layered idle scaling + active upgrades required structured balance monitoring.