Hero Adventure
Mobile RPG Economy & Progression System
What I Personally Built
• Full soft and premium currency loop • Hero progression curve and stat scaling formulas • Upgrade cost curves for gear and abilities • Idle income scaling system • Reward structure for PvE stages • Early retention economy tuning • Sink vs faucet balance framework • Spreadsheet-based live balancing model
Key Systems Owned / Influenced
• Hero leveling and stat growth logic • Upgrade economy pacing • Stage reward balancing • Monetization pack value structure • Early-game acceleration design • Long-term progression stability
Challenges Solved / Design Goals
Engagement vs Progression Pressure
Designed pacing to prevent early stagnation while avoiding late-game runaway inflation.
Long-Term Retention Stability
Created scalable cost curves so progression remains meaningful beyond first content cycle.
Monetization Without Friction
Balanced premium currency placement to encourage spending without breaking progression.
Impact
Improved early-game progression clarity. Reduced currency overflow in mid-game. Created a scalable framework for future content extensions.
Economy Complexity
High - 7.5/10
Layered idle scaling + active upgrades required structured balance monitoring.