All Projects
Mobile, AAARPG

🧭 Hero Adventure

Mobile RPG Economy & Progression System

Completed

🛠 What I Personally Built

• Full soft and premium currency loop • Hero progression curve and stat scaling formulas • Upgrade cost curves for gear and abilities • Idle income scaling system • Reward structure for PvE stages • Early retention economy tuning • Sink vs faucet balance framework • Spreadsheet-based live balancing model

⚙ Key Systems Owned / Influenced

• Hero leveling and stat growth logic • Upgrade economy pacing • Stage reward balancing • Monetization pack value structure • Early-game acceleration design • Long-term progression stability

🧩 Challenges Solved / Design Goals

Engagement vs Progression Pressure

Designed pacing to prevent early stagnation while avoiding late-game runaway inflation.

Long-Term Retention Stability

Created scalable cost curves so progression remains meaningful beyond first content cycle.

Monetization Without Friction

Balanced premium currency placement to encourage spending without breaking progression.

📈 Impact

Improved early-game progression clarity. Reduced currency overflow in mid-game. Created a scalable framework for future content extensions.

📊 Economy Complexity

High - 7.5/10

Layered idle scaling + active upgrades required structured balance monitoring.