🧭 Hero Adventure
Mobile RPG Economy & Progression System
🛠 What I Personally Built
• Full soft and premium currency loop • Hero progression curve and stat scaling formulas • Upgrade cost curves for gear and abilities • Idle income scaling system • Reward structure for PvE stages • Early retention economy tuning • Sink vs faucet balance framework • Spreadsheet-based live balancing model
⚙ Key Systems Owned / Influenced
• Hero leveling and stat growth logic • Upgrade economy pacing • Stage reward balancing • Monetization pack value structure • Early-game acceleration design • Long-term progression stability
🧩 Challenges Solved / Design Goals
Engagement vs Progression Pressure
Designed pacing to prevent early stagnation while avoiding late-game runaway inflation.
Long-Term Retention Stability
Created scalable cost curves so progression remains meaningful beyond first content cycle.
Monetization Without Friction
Balanced premium currency placement to encourage spending without breaking progression.
📈 Impact
Improved early-game progression clarity. Reduced currency overflow in mid-game. Created a scalable framework for future content extensions.
📊 Economy Complexity
High - 7.5/10
Layered idle scaling + active upgrades required structured balance monitoring.